Physics object class. More...
#include <PhysicsObject.h>
Public Member Functions | |
| PhysicsObject () | |
| PhysicsObject (CIwFVec2 position, float gravityScale, float radius, float mass) | |
| ~PhysicsObject () | |
| CIwFVec2 | GetPosition () |
| void | SetPosition (CIwFVec2 position) |
| void | Update (double deltaTime) |
| float | GetRadius () |
| float | GetGravityScale () |
| float | GetMass () |
| CIwFVec2 | GetVelocity () |
| void | SetVelocity (CIwFVec2 newVelocity) |
| void | SetGravityScale (float scale) |
| int | GetNumCollisions () |
| void | IncrementNumCollisions () |
| float | GetBounciness () |
| float | GetBottom () |
| void | SetRadius (float radius) |
| CIwFVec2 | GetNextPosition (double deltaTime) |
Protected Attributes | |
| CIwFVec2 | m_position |
| Position of the centre of the physics object. | |
| CIwFVec2 | m_velocity |
| Velocity of the physics object. | |
| CIwFVec2 | m_gravity |
| Force of gravity that will affect this physics object. | |
| CIwFVec2 | m_acceleration |
| Current acceleration of the physics object. | |
| float | m_gravityScale |
| Gravity scale for the physics object. | |
| float | m_radius |
| Radius of the physics object. | |
| float | m_mass |
| Mass of the physics object. | |
| int | m_numCollisions |
| How many times has this physics object collided with the grid? | |
| float | m_bounciness |
| How bouncy is this physics object? | |
Physics object class.
A circular physics for discs and the top of the grid. Will fall under gravity and act like a projectile if Update() is called.
| PhysicsObject::PhysicsObject | ( | ) | [inline] |
Default constructor.
Create a new physics object.
| PhysicsObject::PhysicsObject | ( | CIwFVec2 | position, | |
| float | gravityScale, | |||
| float | radius, | |||
| float | mass | |||
| ) |
Constructor.
Create a new physics object at a given position with attributes.
| [in] | position | Position of the centre of the physicsObject. |
| [in] | gravityScale | Scale for how much gravity will affect this physicsObject. |
| [in] | radius | Radius of this physics object. |
| [in] | mass | Mass of this physics object. |
| PhysicsObject::~PhysicsObject | ( | ) |
Destructor.
Destroy the physics object and release all associated memory.
| float PhysicsObject::GetBottom | ( | ) |
Get bottom.
Get the y position of the bottom of the physics object.
| float PhysicsObject::GetBounciness | ( | ) |
Get bounciness.
Get how bouncy this physics object is. Affects collision response.
| float PhysicsObject::GetGravityScale | ( | ) |
Get gravity scale.
Get the gravity scale of the physics object.
| float PhysicsObject::GetMass | ( | ) |
Get mass.
Get the mass of the physics object.
| CIwFVec2 PhysicsObject::GetNextPosition | ( | double | deltaTime | ) |
Get next position.
Get the position of the centre of the physics object at the next update. Should be used to prevent collision tunnelling.
| [in] | deltaTime | Time since the last update. |
| int PhysicsObject::GetNumCollisions | ( | ) |
Get collision count.
Get the number of times this physics object has collided with the grid.
| CIwFVec2 PhysicsObject::GetPosition | ( | ) |
Get position.
Get the centre position of the physics object.
| float PhysicsObject::GetRadius | ( | ) |
Get radius.
Get the radius of the physics object.
| CIwFVec2 PhysicsObject::GetVelocity | ( | ) |
Get velocity.
Get the current velocity of the physics object.
| void PhysicsObject::IncrementNumCollisions | ( | ) |
Increment collision count.
Increase the number of times this physics object has collided with the grid by one.
| void PhysicsObject::SetGravityScale | ( | float | scale | ) |
Set gravity scale.
Set the gravity scale of the physics object.
| [in] | scale | New gravity scale of the physics object (x,y). |
| void PhysicsObject::SetPosition | ( | CIwFVec2 | position | ) |
Set position.
Set the centre position of the physics object.
| [in] | position | The new position. |
| void PhysicsObject::SetRadius | ( | float | radius | ) |
Set radius.
Set the radius of the physics object.
| [in] | radius | New radius. |
| void PhysicsObject::SetVelocity | ( | CIwFVec2 | newVelocity | ) |
Set velocity.
Set the velocity of the physics object.
| [in] | newVelocity | New velocity of the physics object (x,y). |
| void PhysicsObject::Update | ( | double | deltaTime | ) |
Update.
Update the disc.
| [in] | deltaTime | Time since the last update. |
1.7.1