This is the complete list of members for
CollisionManager, including all inherited members.
| CheckButtonCollision(float x1, float y1, float x2, float y2, int width, int height) | CollisionManager | |
| CheckCollision(PhysicsObject *discPhysics, PhysicsObject *colliderPhysics, double deltaTime) | CollisionManager | |
| CheckCollision(PhysicsObject *discPhysics, RectangleCollider *colliderPhysics, double deltaTime) | CollisionManager | |
| CheckCollision(float x1, float y1, float x2, float y2, float radius1, float radius2) | CollisionManager | |
| CollisionManager() | CollisionManager | [protected] |
| DestroyInstance() | CollisionManager | [static] |
| Instance() | CollisionManager | [static] |
| m_colliderImpulse | CollisionManager | [protected] |
| m_instance | CollisionManager | [protected, static] |
| SolveCollision(PhysicsObject *discPhysics, PhysicsObject *colliderPhysics) | CollisionManager | |
| SolveCollision(PhysicsObject *discPhysics, RectangleCollider *colliderPhysics, bool hasCleared) | CollisionManager | |
| ~CollisionManager() | CollisionManager | [protected] |